﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace TraitorAmongUs {
	public enum PlayerStates {
		IDLE,
		WALKING,
		RUNNING,
		DEAD
	}

	public class ClientPlayer {
		public int X {
			get {
				return Sprite.X;
			}

			set {
				Sprite.X = value;
			}
		}

		public int Y {
			get {
				return Sprite.Y;
			}

			set {
				Sprite.Y = value;
			}
		}

		public PlayerStates State {
			get {
				return Sprite.State;
			}

			set {
				Sprite.State = value;
			}
		}
		
		// Sprite Data
		public string spritePath;
		public Graphics.CharacterSprite Sprite;
	}
}
